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Web-based, teacher-driven games/assessments have arrived at Core Knowledge. We call them Digital Engagements.

Core Knowledge Foundation is committed to keeping our Grade K-5 units up to date and modern. The addition of Science Digital Engagements are important and pedagogically useful tools that bump up all K-5 Science Literacy units. These Digital Engagements are integrated in the lesson flow of a unit, serve as both fun, team-based games, and double as point-of-use assessments.

What is a Digital Engagement?

A Digital Engagement is an option pause in the lesson flow, in which the entire class participates in game-like scenarios. Individuals or class groups compete in answering questions based on the content of the lessons just completed. Each Digital Engagement takes about 15-20 minutes of class time.

 

How is a Digital Engagement undertaken in a classroom?

After a certain number of lessons are completed (driven by the Teacher Guide), the teacher MAY wish to take a break and do a Digital Engagement. The teacher, via a link, accesses the Core Knowledge Digital Engagement website. Once the teach divides the class into teams (suggestions in the Teacher Guide) the teacher will then go from screen to screen, playing a game whose success depends on students giving correct answers to content questions. The games vary: click and drag, mystery box, Who Did It, connect the dot and more. Only one team will win the game.

 

Are the Digital Engagements games or assessments?

They are both. These Engagements are point-of-use. They occur immediately after a lesson set and deal with content ONLY in those lessons. The game-like format is underpinned by real assessment. A teacher can gain an understanding of how well the class has mastered recent content in the Student Book/Reader. The game nature of each Engagement makesZ it enjoyable for the entire class.

Are there rewards for a job well done?

Yes. In each Science Literacy unit there are three (3) Digital Engagements. When each is completed correctly, students are given an online puzzle piece. When the class has completed all three Engagements they can then direct the teacher to assemble the puzzle—and when correct, students view a fun, unique Core Knowledge-based movie as a reward.